Purpose: To simulate game-like rallies while also keeping players engaged by adding in a different dimension of competition—who can serve the hardest!
How it Works: 6 players are on each side. In order for a team to earn points, the team must win two rallies: One based on their serve, and the second rally when the coach feeds a free ball to their side. If the team wins their serving point but not their free ball point then it constitutes a wash. After the first team gets their two rallies the opportunity to win points is given to the other side. The same sequence is followed, each team getting two rallies apiece and winning points only when both rallies are won. Where does the competitive edge come in? The points each team are playing for are based on the speed of their serve. While variations of the scoring system can be fudged, Barnard’s example follows this criteria: If the serve is under 32 mph, the team is playing for 1 point. If the serve is between 32-35 mph, the team is playing for 2 points, etc. The Pocket Radar speed gun is a great tool for measuring serve and attack speed - check out more details here!
Requirements: 12 players, a full court, a coach and several balls